The Fourth Generation
Shield (Vanessa Signet)
An Escaped Bull who was created to protect whoever would pay.
“My alliances cannot be bought.”
[Might edit again later because I can’t seem to write coherently lately]
- Character Description, Power Description, Stats, and Mechanical Notes
- Origin History and Civilian Life
- General Relationships; NPC’s of Interest
- Special Interests; Player Character Perspective
Shield is a built, albeit smaller, metal plated hero with shoulder length black hair. She currently wears no particular costume when fighting along side her team, but has been searching around for something to at least be easily connected to them. Casual clothes or not, tearing through a wardrobe is not an ideal solution. The shield patch that once barely remained attached, has now been torn down the middle and is carried in her pocket for safe keeping until a new outfit can be made.
Her powers were a result of genetic alteration and a rigorous training program, keeping her in top form. Her powers manifest as a plated metal that covers her entire body on command. She can manipulate her form to create protruding spikes, intricate chains, other helpful tools, and can be extended to reinforce or protect other physical objects (at the cost of making herself vulnerable at times). She’s also been able to break through stronger mental controls by creating something akin to a helm made of this metal mutation. Her metal plating covers her entire head, hair included, to protect from outside sources. Her facial features disappear, and are replaced by cracked and intimidating mask. Her voice echoes in a strange mixture of her voice and grinding metal when she speaks in this form. Many find the sound disturbing and off putting. She calls this upgrade “Soldier Form”.
- Alien Ways [Outsider]: When you alter a human device with your
alien technology metal powers, roll +Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a +10, choose one.
- It works exceptionally well
- you get an additional use out of it.
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.
- Kirby Craft [Outsider]: You have a vehicle, something from your home. Detail its look, and choose two strengths and two weaknesses. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using +Superior.
Strengths: Fast & Maneuverable, Regenerating
Weaknesses: Unusual Fuel Source, Easily Detectable
- The Best Of Them [Outsider]: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll +Freak instead of +Mundane.
- C’Mon Lucky! [Beacon]: You have a pet of some kind, a smaller companion that helps you out. Detail it. Choose three basic moves and tell the GM how it helps you with those moves. Whenever your pet could help you, take +1 to that move. If your pet ever gets hurt, treat it as taking a powerful blow.
Great Pyrenees/Rosy Maple Moth mixed alien creature.
- Comfort or Support – Who doesn’t like cuddles from a brightly colored, fluffy moth dog? And Pink gets so happy when pets are going their way.
- Pierce the Mask – Something about being stared at by compound eyes causes people to be a little thrown off. Maybe it’s got something to do with the repeating units? I don’t know, I think they’re cute.
- Unleash Your Powers – This thing is pretty weird, I’ve never seen anything like it. I’ve also never seen anything consume metal or find energy sources like this thing either. I’m not sure what else Pink can do, but I’m sure I’ll figure it out along the way.
- There When It Matters [Bull]: When you Defend Someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive at the scene ready to help.
[No Active Holds]
- Overwhelm a Vulnerable Foe: When you Overwhelm a Vulnerable Foe, roll + Danger. On a hit, the fight’s over. They’re done. On a 10+ choose one. On a 7-9, choose two.
- You take a powerful blow in turn
- You hurt your foe more than you intended
- You cause serious collateral damage
- Moment of Truth [Locked]
Guilty: -2 to Provoke Someone or Assess The Situation; Make a sacrifice to absolve your guilt.
Hopeless: -2 to Unleashing Your Powers; Fling yourself into easy relief.
Insecure: -2 to Defend Someone or Rejecting Others Influence; Take foolhardy action without talking to your team.
Other Mechanical Notes
+ Currently has Officer’s research papers on the BodyGuard Program.
+ Currently holding 2 that act as team; received while performing a team move of sharing vulnerability and weakness to Lio.
Bull Progression History
+ Took a move from your playbook x2
+ Took a move from another playbook
+ Unlock your Moment of Truth
+ Choose two more roles for the Bull’s Heart
+ Take an adult move
+ Rearrange your Labels as you choose, and add +1 to a Label
+ Change Playbooks
+ Took a move from another playbook x2
Vanessa Signet is an eighteen-year-old, indigenous (possibly Inuit) teenager living in Halcyon City. Due to mistreatment in her past, as well as some reckless behavior on her own part, she has some heavy scarring along her hands and right arm. She tends to hide them in her pockets or underneath gloves, but has chosen a new strategy lately which involves avoiding almost everyone. When she comes out of hiding however, she seems to have returned to heavily conservative outfits. Long sleeved shirts, long jeans, hoodies or jackets. Her dark hair has been looking more on the wild side again, while the rest of her looks incredibly tired.
The Origins of Bodyguard-84
Bodyguard-84 was sold to the BodyGuard™ Program by her birth parents as a baby to clear their debt and records, giving them the means to start over in life. At the cost of their daughter having anything but a normal life. Raised from a child in the facility, they performed genetic experiments to enhance and change their products to suit the needs of clients with wealth, power, and reputation. Extensive physical training, and regular “medical” checkups built Bodyguard-84 to be a powerful weapon of destruction and defense to whoever had the means and funds to hire her services. Growing up under the thumb of her “guardians” caused a lot of emotional discourse and mental defiance from their usual soldier training. With the addition of Dr. Lavar’s affinity with sadism, it’s not hard to see why she might be difficult to control. This created distrust in their defective “product” resulting in limited free-time to spar, and restraints when undergoing medical and physical procedures.
Bodyguard-84 knew very few others while growing up, one being her main sparring partner Bodyguard-12 (aka: Brent). Taller, stronger, and meaner than her, she was often humiliated and defeated during regular sparring matches. With the only true exception being her last fight with Bodyguard-12, when she turned the tables on the larger brute. With an incredible punch to the face, that was her only true victory against him. This was also the first time that any bodyguard created had bled from battle. This left the two, with already entangled disdain, rooted into a deeper hatred.
The other contact she had while under the watch of the facility, was the lead of medical and genetic research department; Dr. Agatha Borne. Bodyguard-84 has always wondered why Dr. Agatha Borne had taken an interest in her growing up, but every time she tried to ask, she retorted with silence or ignored the question. But if it wasn’t for her sabotage of Bodyguard-84’s restraints during a physical examination, she would have never escaped the BodyGuard™ Program.
“You were the easiest to control.”
She has plans to contact the school to re-establish her education again, but knows that the possibility of having to retake the year is highly likely at this point. Before she does that however, she’s been preoccupied with the current missions and problems The Wildcards have been facing. She’s made sure to be there when the team needs her, and especially when Vesper needs her. Anything that’s left of her free time has been spent fixing up the other half of Pete’s ship (that she’s claimed control over), taking care of Pink Lemonade, and spending her time with Vesper.
- Dr. Betty Signet/Dr. Agatha Borne: Previous Adopted Mother/Guardian, Previous Medical and Genetics Director for BodyGuard™. Current whereabouts unknown, last seen in Downtown Halcyon. Holds a secret bunker in Iceland.
- Cathy – Bodyguard 102: A smuggled 12-year-old from the BodyGuard™ Program. With Vanessa’s memories returned, she is now back to her normal perspective of being Cathy’s older sister.
Do not go into Sanctuary. Listen to me just once, and trust me.
- Bodyguard 12: Hated Enemy, Old Sparring Partner. Presumed dead.
“If you don’t open up to others, you’ll become like him. In the end, being driven by one consuming emotion and desire.”
- Dr. Lavar: A scientist who previously worked for BodyGuard, and currently working with Railroad. His history with Bodyguard-84 is known by those involved with BodyGuard, as well as some subtle admissions to members of her team.
I hate myself when I think of you. I hate myself for feeling this way. I hate myself for thinking I could just pretend nothing happened. I hate how much my hands hurt. I hate that I’m still conditioned not to look at you. I hate that I can’t be the person I need to be. I hate that I handed Cathy to you. I hate that I told my friends to rescue you because look at what that brought!
…I hate that when I look at the kids we rescued from the cartel, I see myself back at BodyGuard…
- Kelsi Wong: The first human friend she ever made, and who’s relationship is a complicated mess. Vanessa views her relationship with Kelsi to be a toxic one, and has been avoiding her because of it.
- Joshua Clam: Recently obtained friend at Halcyon High. Another human, with surprisingly worse people skills than Vanessa. A huge math nerd, with a minor interest in computer code. Seems like the kind of kid to be an accountant one day.
- Frankie For Real: Pete’s older Jerk brother. Was the main cause of her paranoia until the Alaskan mission. She doesn’t seem to be exhibiting her previous paranoia, even though she’s regained all of her memories.
- Outsider/Pete Friendly:
I know I should have asked before messing with the other half of your ship, but I wasn’t really expecting anything to come from it either. It didn’t seem like you were using it anymore, and I was wondering how your people were able to use this power I had to power…well anything honestly. Until I had the gold in me, the best I could do was break things and be a harder target to put down. Even that’s starting to get easier with my power melting off, or getting disrupted by vibrations… I’m still not sure how I’m getting everything to work, and from the sounds of it, you aren’t either. You haven’t seen it yet, and it’s kind of mess. Exposed wires, plating that needs to be re-attached, and some familiar looking holes I’m sure you’ll notice. Pink’s gotten better at not chewing the exterior, I just have to make sure I feed them on time…
I’m glad you didn’t ask for it back. It’s not big, and it’s basically worthless without me running it, but it’s the only thing I’ve got at the moment. Ever since your girlfriend took over the Sanctuary, everyone’s been a bit put off. Honestly, I understand, but I also wasn’t in a position to really deny housing. I’m still…technically not in a position to do so. But I can’t go back there right now. I can barely keep it together as it is, and we already talked about how much of a coward I am.
I don’t know what I’d do, knowing he’s in there right now…
You’re a lot tougher than you look, I should probably apologize for making an assumption about that. Even more so since you were there to
pick up after my negligence…
It’s nice, especially since I know I can’t be everywhere at once. And it kind of reminds me of Micheal, since he could always handle my six, and beat me in a fight. I’m sure you remember. Hell, you remember beating me too in the Oolu timeline. I know you don’t like thinking about it, but it’s just interesting to me. There’s a lot that different, and still a lot that’s the same. Doesn’t matter what “world” we live in, seems that mother nature and her kids will always get the better of me. It’s honestly better that way. It means that BodyGuard was wrong to create me.
…I should probably thank you for completing the mission
since I ran away and left everyone behind …but I can’t right now…
I don’t know how you can be so casual about everything going on. Why do you have to make everything look so easy? The world almost ends, Cosmica saves the day, our friends are either left in a dragon hell world or were supposedly dead. And you just shrug, as if none of this is news. I suppose the being dead thing isn’t new, in my case anyway, but honestly I wasn’t expecting to make it out of there alive. Sarah wasn’t expecting to survive the dragon that was basically using her as a human host. The world wasn’t expected to survive!
…I don’t know what goes on in your head, but I kind of wish I did. I feel like if I knew how to let things go, or how to deal with it, or even just pretend to know what I’m doing…maybe I’m just a little jealous of you…
I don’t know what I want from you. I don’t know how to feel about a lot of things, but it seems like my only response is to avoid them. Like I do with everything…
I’m glad you and Lio have each other. I feel like most of the time when I try to lift her spirits, I fumble with my words or actions. But you have years behind you with her, so it isn’t a surprise that she can rely on you. I know I can rely on you too, even if we’re not in that world anymore, our time together still existed. The trust there is still valid.
Which is why I feel terrible about what’s changed…thanks for letting me stay at your Sanctuary. I’m going to try being on my own for a while.
“I want to be better for myself. When I’m with you, I want to be better. You deserve better…”
I shouldn’t have run off…I know I shouldn’t have. I don’t know what I was expecting, I obviously wasn’t using the tin can in my head called a brain. I knew this mission involved getting him I-…I took some of the kids with me, and I want to say that was the reason I fled, was to get them out of there but I know you wouldn’t believe me if I told you that. I wouldn’t believe me if I said it. I failed to do my part in the mission…I’m sorry.
I know Mika took him in. I can feel it. She was the one who followed after me. She was the one who asked if anyone found him. I’m sure you’ve noticed I won’t set foot in the Sanctuary either. I don’t know what will happen if I do. I thought I knew, and instead I ran away. I ran away as fast as I could, so much so that I left everyone behind…I left you behind…
Why should I expect you to trust me? How can I expect you to rely on me when I say I’ll fight with you, or I’ll be there for you or
I love you, if I don’t trust myself? I’m happy that when you needed someone to lean on, you came to me. That I could be your rock while you felt uneasy. I’m not sure if I deserved it, but it doesn’t change the fact that you did…I know I want you to keep relying on me. I need to do better. You deserve better.
You deserve to know that I’m scared.
When I look at you, there’s a few things that are different. You’re taller, you’ve got this weird elf thing going on with your ears, your outfit’s obviously changed. But there’s a lot more that hasn’t changed a bit. You still have Ghost hanging around with you, which at this point why the fuck would you. You still run off and do reckless shit, which annoys the hell out of me. Your fashion sense is still pretty terrible, which isn’t a relief or a bad thing, it’s just a constant at this point. But I think the part that’s still the same which does bother me, is even after whatever time nonsense you’ve been through has passed, you still work against yourself. And I don’t mean physically. Before, I could at least chalk it off to you being younger…and time displaced, which is still the case, but you’re older now. Maybe time means nothing to you. Maybe I should think about you the same why I think about your outfits. Not good, not bad, but always constant.
I know Lio’s still mad at you. I don’t blame her for it either. I’m honestly surprised she wasn’t mad at me when I showed up back from the dead too. Then again, I can at least say I wasn’t actively keeping it a secret from her, now was I?
I don’t know why you decided that it needed to be a secret, and honestly I don’t think I care. What matters is that Ghost didn’t kill you. I’m willing to let it end there, but I’m not going to defend your case against Lio. Besides, a fight between the two of you doesn’t involve an outsider’s opinion like mine.
I don’t want to be afraid of Sarah like I was of you…
The Junior Guard:
Dr. Betty Signet – Was received by somehow convinced her Mom that she at least needed to leave a notice for school if she was going to randomly skip. Betty proceeded to tell her that whether she was coming or not, training was going to happen again sooner or later.
Cosmica – Sarah Mendez – Was received out of a mutual understanding and trust for each other as team mates and possibly friends. Also has influence over Vanessa
Branch – Mika Pena – Was received after accompanying him to look for Atomic instead of staying to reconcile her fight with Kelsi. This was further emphasized by following up with Ugat when he was at the hospital with Atomic, and (not knowing the full situation) proceeded to fight Atomic for what seemed like a fight between the two.
Pete Friendly – Was received via sympathy to Vanessa’s anger and stress. The usually cool-headed Pete Friendly, has finally experienced anger. Although he was able to calm down from it relatively quickly, he feels he better understands why Vanessa is pretty angry all the time now.
Lio Lahcen – Was received via growing closer to the team in adventure log “Good Wholesome Family Fun”. Also has influence over Vanessa during a heart to heart Team Move moment.
Robbie Rust – I’m not sure how I got this little bit of influence, but I have it apparently lol
Joey Carron – Received from end of move sessions (I think?)
Donut/Willa – Received during the end of session moves, since we grew closer as a team. Even if I was a pain in the ass about it.